LIBGDX CASE STUDY
PONG
Created by Justin Michaud

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Please note that most (if not all) of the General Concepts in this guide are also on the main LibGDX
 page. The files in this area will not be updated regularly. Instead, efforts will be made to update the

information on the main page.

 

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GENERAL CONCEPTS

            1 – Introduction

            2 – Setting Up

            3 – Navigating Your Project

            4 – The Game Loop

            5 – Drawing With LibGDX

            6 – Animation With LibGDX

            6B – Advanced Animation Examples (Optional)

            7 – Keyboard Input with LibGDX

THE PONG GAME

            Pong Part 1 – The Paddle Class

            Pong Part 2 – Using The Paddle Class

            Pong Part 3 – The Ball Class

            Pong Part 4 – Using The Ball Class

            Pong Part 5 - Sounds

            Pong Part 6 – Ending The Game

            Pong Part 7 – Displaying Text

            Pong Part 8 – The Scoreboard Class

            Pong Part 9 – Using the Scoreboard Class

            Pong Part 10 – Possible Final Tweaks

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Thank you to Justin Michaud for researching and testing all the information in this guide.

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