4 – GAME LOOP GAMES IN GENERAL Every game
follows the same basic pattern. We
first initialize everything needed for the game (players, starting positions,
score, …). Next, we loop until the game is finished.
In every pass of the loop, we update the game world (get input, update
positions, etc..) then render (draw) our changes to
the screen. This is done so fast that
the game seems to be continuous. In pseudo-code,
it would look like this: Create
needed variables/objects While playing the game { Get
input, update the state of everything in the game, etc.. Render the game world to the screen } Display End Game screen OUR PROJECT Inside
the core project, there is initially only one class. It extends ApplicationAdapter. That class has two methods: the create method and the render method. The create method is automatically
called once at the start and is used to initialize any variables needed
during the game. The render method is automatically called
60 times per second. This method is the
loop. Any data that you want to initialize
in the create method and then use regularly in the render method has to be a datafield for the class.
This will allow the data to be stored from one method call to another. BLANK
CLASS In its simplest form, the class would
look like this:
Note:
Because both the create and the render
methods override a method in their superclass, we will in the future place @overide on
the line above the method prototype.
This is simply to help us catch unintended errors. |
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