GAME DESIGN IN LIBGDX

GUIDE – GAME STATE

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DESCRIPTION

Games usually have different states that break the game into parts.  This can be done in many different ways in order to control what is being displayed on the screen.  Here are a few different uses.

SLIDESHOW

            We can create a simple slideshow setup.  Of course, each slide can contain full             games themselves or simple still images.

            Click here to see more.

LEVELS (LIKE NES SUPERMARIO)

            We can separate our game into levels and other small splash screens. 

            Click here to see more.

FUTURE EXAMPLES

·         ROOMS (LIKE NES ZELDA)

·         OPEN WORLD AND DUNGEONS

·         OPEN WORLD AND COMBAT

 






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