GAME
DESIGN IN LIBGDX
GUIDE – GAME STATE/SLIDESHOW
SLIDESHOW
Draw corresponding information … { private SpriteBatch spriteRenderer; private BitmapFont font; private int gameState; @Override public void create () { spriteRenderer = new SpriteBatch(); FileHandle myFile3 = Gdx.files.internal("PressStart2p.fnt"); font = new BitmapFont(myFile3); gameState = 1; } @Override public void render() { //Update gameState variable if(Gdx.input.isKeyJustPressed(Input.Keys.SPACE)) { gameState++; } //Clear the screen Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); //Render according to state if (gameState == 1) { spriteRenderer.begin(); font.draw(spriteRenderer,"Slide 1", 150, 400); spriteRenderer.end(); } else if (gameState == 2) { spriteRenderer.begin(); font.draw(spriteRenderer,"Slide 2", 150, 400); spriteRenderer.end(); } else if (gameState == 3) { spriteRenderer.begin(); font.draw(spriteRenderer,"Slide 3", 150, 400); spriteRenderer.end(); } else { spriteRenderer.begin(); font.draw(spriteRenderer,"Last Slide", 80, 400); spriteRenderer.end(); } } |