GAME – CONE CORNER STACKER MINIMUM MULTIPIER
(Is there a
better game name?)
MATCH DESCRIPTION
A match
will consist of two randomly selected teams of two facing off against each
other for 2 minutes (120 seconds). The
team with the most points at the end of the match will be the winner. Teams earn points in a variety of ways
(described below) but the primary objective will be move cones to specific
areas on the field.
REQUIRED FIELD MATERIALS
The game requires the following:
- 38 yellow
cones
- 2 blue and 2 red corner
bars (and brackets)
- 2 nets (without netting)
- 2 triballs and T-bars
(with all brackets)
- 2 blue and 2 red
coloured floor tiles
Below, you will see the starting setup for the field along with the starting
location for 34 of the cones. Each of
the four remaining cones is a starter cone (details below).

FIELD AREAS
TRIANGLES
The triangular areas in the corners of the
field. Red robots want to put cones
in red triangles and blue robots want to put cones in blue triangles. Note that triangles are protected and
cones inside triangles cannot be touched by opposite teams.
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NETS
& OFFENSIVE ZONE
The nets are the areas are the ends of the
field. The red net is in the red
offensive zone and the blue net is in the blue offensive zone. The entire field is evenly separated into
both offensive zones.
Red robots want to put cones in red nets and blue robots want to put cones
in blue nets. Triballs can be placed
into either nets by either team.
Nets are not protected areas.
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STARTING
& FINAL PARKING SPOTS
Blue robots will start on blue tiles and red robots will
start on red tiles. There are points
for parking on your own tile colour at the end as well (details below).
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TRIBALL
POST
A triball sits on top of a post that can be shaken
(hit) to topple the triball to the ground.
A triball placed in a net affects scoring (details below).
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STARTING
LOCATION
Your robot
will start on one of its two colour tiles.
Robot drivers will stand on the side with its colour triball post. (We might change this to have teams stand
near their colour’s triangles.)
STARTER CONES
Each robot
has its own start cone. The starter
cone can be placed anywhere before the match.
This includes inside the triangles, the nets, on another cone or on
the robot.
Placing a starter cone in each triangle, a team avoids the risk of getting a
Multiplier value of zero. More on this
below.
SCORING
Offensive cones (1 point)
- Cones that are in the offensive zone are worth one
point for that team.
- Cones that sit on the middle seam of the field are
worth zero for both teams.
- Cones in an offensive zone cannot be touching a
robot of that colour or the cone’s value is zero.
- Stacked cones are each worth one point in the
offensive zone.
- Cones that are in the triangles or net are not
scored as offensive cones.
Net cones (M points)
- Each cone in a net is worth M points for the team
of that colour.
- The value of M is determined by the cones in the
triangles (see below).
Net triballs (Cone
reduction/addition)
- Triballs in a net are equal to three cones.
- A triball in its own colour net add three cones to
that net.
- A triball in the opposite colour net removes (up
to) three cones from that net.
Triangle cones (M value
determination)
- M, which stands for Multiplier,
is the value of each cone.
- M is the minimum of the two
triangle scores for your colour.
- For each triangle, its triangle
score is determined in the following way:
- Floor cones are worth 1
point. These are level-1 cones.
- Cones sitting on top of floor
level cones are worth 2 points.
These are level-2 cones.
- Level-3 cones are worth 3
points.
- Level-n cones are worth n
points.
- Note: The triangle bar is
considered ground but the walls are not.
Parking (3 points)
- A robot gets 3 points for fully parking on its
tile colour at the end of the match.
SCORING EXAMPLES
Click here.
RULES
Breakdown – You may not touch your robot
during the competition. If something
becomes unplugged or disconnected, you will not be able to plug it back in or
reconnect it. So make sure things are
secure.
Contact – Contact between robots
is allowed and will occur regularly when they are competing for cones or
triballs. A robot is not allowed to
simply ram another robot to hope to damage it. Any attempt to disconnect cables or hit the
electronics of another robot can lead to disqualification.
Triangle Access – While nets can be scored on from
the side, a robot should give right of way to opposing robots trying to put a
cone in the nearby triangle. No triangle
blocking is permitted.
Triangle Attacking – Cones inside triangles
are protected. You cannot touch the
cones from the opposing team’s triangles.
You also cannot hit the triangle bar intentionally to knock over the
cones.
Triball Access – Both teams are allowed to move
both triballs how they see fit. The
triballs cannot be intentionally removed from the field but can be placed in
triangles as a strategy. Note that
triballs in triangles are not worth anything.
GAME RULE HISTORY
No changes yet.
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