Do
the following practice quiz first. The solutions are at the bottom of the
practice quiz. PROGRAM 1 – AVERAGE FUNCTION Write a function called
average that gets 4 numbers as parameters and returns the average of those
four numbers. Then call the function with
the four marks that you hope to get in your courses this semester. PROGRAM 2 – LOVE FUNCTION Write a function called love
that gets a string w as parameter. It then outputs I love w. For example, the
call love(steak) will
output I love steak. However, if you simply call the function
with love(), it
should output I love Star Wars. This will require that you use the default
value. PROGRAM 3 – IN RANGE FUNCTION Write a function called
in_range that gets 3 numbers as parameters returns True if the third number
is between the first two numbers. If
it is not between the first two, the program returns False. Test your function with
different values. PROGRAM 4 – PRINT EVEN FUNCTION Write a function called print_even that gets a list as parameter and
prints out all of the even numbers in the list. Test your function. PROGRAM 5 – DICE GAME PROGRAM (SMALL
PROJECT) PART 1 Write the function called rolldice that returns a random number between
1 and 6. PART 2 In the main part of the
program, simulate rolling 5 dice by calling the function five times and outputting
the value of all die. Make sure that
you are rolling only numbers between 1 and 6 inclusively. PART 3 Write another function called
score that gets five parameters representing dice values and outputs a score
based on the score rules below.
Note that creating this
function will be a challenge. Perhaps
placing the five dice rolls into a list and making use of the list.count(#)
would be a reasonable solution. PART 4 Back in the main part of the
program, pass the results of the five rolled die in Part 2 to the score
function. It will return a score value
and output it to screen. Run this program many times
to test that your score function is correctly calculating scores. PART 5 Play a basic game. Partner up with somebody. You each run the progam and see your
score. Alternately, you can do this
on your own. PART 6 To add an extra dimension to
the game, the player that runs the program should have the opportunity to
reroll the die if he/she is unhappy with the initial roll. However, to stop the player from rolling
over and over forever, the player loses one point for each reroll used. PART 7 Play a few games with
different people. What is a decent
score? What is a good score? PART 8 (TIME PERMITTING) Make a new Python file. Copy your code to the new file. Alter the main part of the program so that
it rolls six die and outputs the score of that roll. Then, use a for loop to try
this 100K times keeping a total of the overall score so that you can get an
average score. PART 9 (TIME PERMITTING) Instead of the average score,
come up with a way to calculate the median score. PART 10 (TIME PERMITTING) With the knowledge acquired
in Parts 8 and 9, you should be able to create a reasonable AI player for the
game. You can now make the game a
“Beat the computer” game where the AI keeps the score as long as it is higher
than average or the media. Have fun! |