SCRATCH

 

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APP – FOLLOW MOUSE CURSOR

 

DESCRIPTION

 

For this application, you will make your sprite follow the mouse cursor around the screen.

STEPS

 

Since this is likely one of your first Scratch applications, we will go over the steps in details.

 

STEP 0 – NEW APPLICATION

 

  • You need to start with a new application.  So choose File > New.  Of course, you need to save any previous work beforehand or it will be lost.

 

STEP 1 – THE GREEN FLAG EVENT

 

  • Like most programs, we will start with the When green flag clicked block.  Drag it in.

 

STEP 2 – MOVE TO MOUSE CURSOR

 

  • In the Motion statements, you will find go to (mouse-pointer).  Note that it might initially say go to (random position) and you can alter it.  Drag it in under the code block.

STEP 3 – FOREVER

 

  • We actually want this to repeat forever.  So we add a forever control block.  The go to block (from Step 2) needs to be placed inside this block.

 

Now, Scratch will continually move the sprite to the location of the mouse.

 

STEP 4 – TEST YOUR PROGRAM

 

  • Test your program.  Your sprite should follow the mouse.