Java
OOP GUIDE / WORK
GRID CLASS 2
Topics
- Object arrays
- Animation with NOOPDraw
TASK –
PART 1 – SETUP
If you haven’t done so, you should really start with the Grid class
work. This will allow you to understand
the workings of the Tile and Grid classes.
Note
that you can get these classes from the Solutions. However, understanding the classes is quite
important.
You
should have the following classes before starting:
- Tile class
- TileTester class (not needed for this work)
- Grid class
- GridTester class (not needed for this work)
TASK –
PART 2 – GRID’S UPDATE
Inside
the Grid class, create the following method:
public
void update()
{
}
This
method will be called regularly to make changes to the array.
For
now, let’s make the update method reset all of the tile colours to a new
random colour.
To do this, you simply loop over all tiles in the array (nested for
loops) and call the Tile method setRandomColour();
TASK –
PART 3 – ANIMATION LOOP
Do
the following steps:
- Create a new class called AnimatedGridTester and add a main function to it.
- Inside main, start by creating a NOOPDraw window.
- Now create a Grid object g with
10 rows and 10 columns.
- We can now display the first
frame of our animation by doing the following two things:
- Call g.draw(); to draw the grid on the screen.
- Pausing the program for 1000
milliseconds by using Thread.sleep(1000);
Note: You will have to mouseOver the above
statement and choose Add throws
declaration.
- We can now write the statements
for the rest of the frames by doing this:
- Add a while(true) statement that
will loop forever.
- Inside the loop, call g.update();
- Then call g.draw();
once again.
- Then, pause the program again
using Thread.sleep(1000);
You
can now run your program. Your tiled
grid should change colours every 1000 milliseconds (1 second).
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