GAME DESIGN IN LIBGDX

GUIDE – IMAGES

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DESCRIPTION

Images in LibGDX are straight forward.  LibGDX requires that the width and height of the image is a power of two – so 2, 4, 8, 16, 32, 64, 128, 256, 512 pixels (and so on).

STILL IMAGES

            Here’s the basic code to make an image appear on screen.

            Click here to see more.

MOVABLE IMAGE

            Here’s the basic code to make an image appear on screen.

            Click here to see more.

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