public class GameState { public Loc location = Loc.WELL; //WELL public boolean firstTimeWell = true; //OLD HOUSE public boolean firstTimeOldHouse = true; public boolean justSaidWatermelon = false; public boolean hasSword = false; public boolean canTrain = false; public boolean hasSwordTraining = false; public boolean hasWatermelon = false; //BRIDGE public boolean justExplored = false; public boolean hasTrollClub = false; }